# UTOPIA Session Notes - January 2026

## What We Built This Session

### Economy Systems (7 scripts)
All in `scripts/` folder:
- `precious_metals_vault.gd` - Storage and market board
- `market_system.gd` - 4-driver price calculations (40% projects, 30% trust, 20% events, 10% scarcity)
- `world_scarcity.gd` - Finite deposits per world
- `nexium_system.gd` - Void Ore + Singularity Shards = NEXIUM crafting
- `utopia_progress.gd` - Tracks 3 requirements for Utopia ending
- `singularity_projects.gd` - AI projects affecting prices
- `market_events.gd` - Random market events

### Companion Systems (5 scripts + 1 scene)
- `companion_body.gd` - Movement, combat, 7 avatar types (MAN, WOMAN, ROBOT, DROID, CYBORG, HUMANOID, ANDROID)
- `companion_brain.gd` - Claude API integration for real conversations
- `companion_memory.gd` - Persistent memory of shared experiences
- `companion_emotions.gd` - 8 emotions affecting behavior
- `companion_bond.gd` - Relationship tracking, can leave if bond too low
- `companion.tscn` - Scene file combining all 5 scripts

### Updated Files
- `player.gd` - Added multi-currency system, precious metals inventory
- `game_manager.gd` - Integration of all UTOPIA systems (currently DISABLED for testing)

## Current Status

### Working
- Base game runs (without GameManager)
- All script errors fixed (CSG, type inference, signal names)
- Companion scene created with 7 avatar types

### Disabled (for debugging)
- GameManager autoload is commented out in project.godot
- To re-enable: uncomment `GameManager="*res://scripts/game_manager.gd"` in project.godot

### Not Yet Done
- Export templates not installed (needed for web export)
- UI for vault/market board
- Companion meeting event
- Cities (Singularity, Corporate, Cyberpunk)
- Testing/debugging of UTOPIA systems integration

## Key Fixes Made
1. Removed `class_name GameManager` (conflicts with autoload singleton)
2. Changed all `CSG*.new()` to `ClassDB.instantiate(&"CSG*")` for headless compatibility
3. Fixed type inference issues (`:=` with Variant returns)
4. Renamed conflicting signal/variable names (nexium_gifted, tokens_paid, etc.)
5. Fixed trigger_emotion() calls to include 3rd argument
6. Renamed set_name() to set_companion_name() (conflicts with Node builtin)

## To Resume Next Session
1. Re-enable GameManager in project.godot
2. Debug why game freezes with GameManager enabled
3. The freeze is likely in _create_systems() or _connect_signals()
4. May need to add null checks or defer system creation

## Game Controls
- WASD - Move
- Space - Jump
- Mouse - Look
- E - Interact
- I - Inventory
- C - Crafting
- B - Build mode
- ESC - Release mouse

## File Locations
- Project: `C:\Users\Paul\Desktop\helixmediaengine\FallenWorld_Godot`
- Design Doc: `UTOPIA_DESIGN.md`
- This file: `UTOPIA_SESSION_NOTES.md`
